Stacked and rotated boxes
A cube, a rotated cube, a slab and a tall block: four boxes, three sets of vanishing points.

What to look at
The rotated boxes have their own vanishing points on the same horizon: rotation slides the points along it.
A box on a box shares the lower box's top plane; its base ellipse of contact is a rectangle in perspective.
Tall block vs slab: the same edges, different proportions, same rules.
What this scene is for
A cube, a cube rotated 30°, a slab and a tall block — four boxes with three different pairs of vanishing points on one horizon. Use it as the drill for two-point construction, and as proof that rotating an object does not need a new drawing, just new points on the same line.
The mistake it settles
Giving each rotated object its own horizon. Rotation slides the vanishing points along the horizon; it never moves the horizon itself. Two boxes on the same floor always share a horizon, whatever angle they sit at, and drawing a second horizon for a turned object is the most common way a still life goes wrong.
The camera
| Lens | 35 mm on full frame |
| Camera height | 1.6 m above the floor (standing) |
| Rotation | 25° to the scene's axes |
| Tilt | level (verticals stay vertical) |
| Objects | 1 m cube · 0.7 m cube · 1.2 × 0.8 × 0.5 m block · 0.5 × 0.5 × 1.3 m block |
| Floor | 1 m squares |
Measured off this render
Taken from the same camera model the tool draws with, on the 1340 × 754 PNG above.
| Angle of view | 54.4° across (35 mm on full frame) |
| Horizon | 422 px from the top, 56% of the image height |
| Depth-axis vanishing point | 63 px from the left edge |
| Width-axis vanishing point | 2,124 px beyond the right edge |
| Object | Distance | Height on the render | Below the horizon |
|---|---|---|---|
| 1 m cube | 5.1 m | 260 px | all of it |
| 0.7 m cube | 5.1 m | 182 px | all of it |
| 1.2 × 0.8 × 0.5 m block | 6.2 m | 109 px | all of it |
| 0.5 × 0.5 × 1.3 m block | 6.4 m | 273 px | all of it |
Draw it from these numbers
- Rule the horizon across the sheet at 56% of the picture height — 422 px down on this 754 px render. Every other line in the scene is measured from it.
- Two vanishing points on that line: 63 px from the left edge, and 2,124 px beyond the right edge — far enough out that you should match the grid angles instead of chasing it.
- Set the scale from the 1 m cube at 5.1 m, 260 px tall on the render; the horizon passes above it, so it is shorter than the 1.6 m camera.
Open the reference in the tool to move the camera, change the lens, or add your own objects at real sizes; the share link keeps your version. Draw over the PNG at 30–50% opacity in any app with layers.
Question
Where do the vanishing points go when I rotate a box?
Along the horizon, in opposite directions: turn the box one way and one point slides in while the other slides out. The product of their distances from the centre of vision stays fixed, which is why a box turned 45° has both points equally far out and a box turned 10° has one almost in the picture.