References / Figures & crowds

Crowd, standing camera

Ten figures of 1.6–1.85 m scattered from 4 to 36 m, camera at 1.6 m.

Crowd, standing camera: Ten figures of 1.6–1.85 m scattered from 4 to 36 m, camera at 1.6 m.
Open in the Perspective Box GeneratorDownload PNGLesson: How to Draw Figures in Perspective: Scale People Right

What to look at

Heads cluster on the horizon; only the taller and shorter people rise above or dip below it.

The floor squares place each figure at a definite distance, which is what keeps a crowd from floating.

Overlap does more for depth here than convergence; let near figures cover far ones.

What this scene is for

Ten figures between 1.6 and 1.85 m scattered from 4 to 36 m. Use it when a scene needs a crowd rather than a queue: concert audiences, markets, stations, protests, any panel where people fill the space at different depths.

The mistake it settles

Making the crowd out of one figure at several sizes. Real crowds vary in height by 25 cm or so, and it is the variation around the horizon — a few heads above it, a few below — that stops a crowd looking like stamped copies. Overlap does the rest: let near figures cover the far ones.

The camera

Lens35 mm on full frame
Camera height1.6 m above the floor (standing)
Rotation20° to the scene's axes
Tiltlevel (verticals stay vertical)
Objects6 × 1.75 m figure · 2 × 1.6 m figure · 1.85 m figure · 1.7 m figure
Floor1 m squares

Measured off this render

Taken from the same camera model the tool draws with, on the 1340 × 754 PNG above.

Angle of view54.4° across (35 mm on full frame)
Horizon422 px from the top, 56% of the image height
Depth-axis vanishing point196 px from the left edge
Width-axis vanishing point2,909 px beyond the right edge
ObjectDistanceHeight on the renderBelow the horizon
1.75 m figure4.7 m570 px91%
1.6 m figure5 m417 pxall of it
1.75 m figure6.9 m351 px91%
1.85 m figure8.1 m301 px86%
1.7 m figure11.1 m201 px94%

Draw it from these numbers

  1. Rule the horizon across the sheet at 56% of the picture height — 422 px down on this 754 px render. Every other line in the scene is measured from it.
  2. Two vanishing points on that line: 196 px from the left edge, and 2,909 px beyond the right edge — far enough out that you should match the grid angles instead of chasing it.
  3. Set the scale from the 1.75 m figure at 4.7 m: 570 px tall, with 91% of it below the horizon. That share is the camera height divided by the object's height (1.6 ÷ 1.75 m), and it is the same for every object of that height anywhere in the picture.

Open the reference in the tool to move the camera, change the lens, or add your own objects at real sizes; the share link keeps your version. Draw over the PNG at 30–50% opacity in any app with layers.

Question

How do I keep a crowd from looking like a wall of cut-outs?

Three things: vary the heights by 10–20 cm so the heads scatter slightly around the horizon, place the feet on definite floor squares so each figure is at a stated distance, and overlap generously. Convergence alone will not sell depth in a crowd; occlusion will.